2011年8月23日星期二

Tera Online Gold Inon Zur

       David Lunan: Of course, this new area called the cult sanctuary, when the players level to 35 level, the need to explore this place. This region is a very important part of the player. This place is often the enemy will appear Yi Ruige (Argon), this time Tera Online Goldthe player can call six races in all professional players together to eliminate Yirui Ge.
Massively: When the players explore the game, will unknowingly got tired?
David Lunan: "TERA" The beautiful is that, the game allows players to long and not feel tired. Games in a variety of characters, a variety of room for us to tell a story of explorers.
       Responsible for "TERA" music is Inon Zur and Rod Abernethy, Zur was the "Dragon Age" and "Fallout 3" composer, and Abernethy was the "Rage" and "dead space" composer and two were from the beginning of 2009 took over the "TERA" music-related production. And used to play over by the "World of Warcraft," the Northwest Sinfonia Orchestra Symphony Orchestra as "TERA" to soundtrack work.
In the "TERA" Each race will have their own representation of ethnic music, Zur is responsible for the human, Aman and the High Elves of music production, Abernethy is responsible for four other ethnic music
        Now, Tera with Knight Samhain’s powerful sword on her side, toils her way through mountains of manuscripts on a quest to find and polish the hidden gems of stories that will appeal to the voracious people of the realm and reveal the wonders of their lives. She works tirelessly through a morass of grammatical nightmares and ill plots to bring out the gold. In this way, Tera makes author’s dreams come true as the stories of their hearts are published for all to read.
        The strong PvE element was emphasized to me when they displayed that enemies had collision detection, meaning you can't walk straight through them. Big whoop, right? This runs both ways, though – enemies can't pass straight through you, either. The implications of this relatively small detail aren't immediately obvious until you start thinking about the way it could impact major encounters and boss fights. The example we were given was a certain fight where the tough tanks stood in a semi-circle around the much squishier caster classes and form a physical barrier to protect them from the enemy'sTera Gold Cheap attacks. Formations like this will likely be a mainstay in TERA's endgame.

ralation article:
http://buyrsgold4us.blogdetik.com/2011/08/24/tera-online-like-sorcerers-and-archers/
http://buyrsgold4us.blogdetik.com/2011/08/24/tera-online-like-sorcerers-and-archers/
http://gametera.blogspot.com/2011/08/rs-gold-decaffeinated-coffee.html

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